Quantic Dream boss David Cage has blamed sequels for what he sees as a dearth of creativity in the industry, and put the responsibility back on the gamers who pony up again and again.
“If you’re interested in innovation and believe that games could be more than shooters, then you realise that sequels kill creativity and innovation,” Cage told OPM UK.
“Many people want the same and if that’s what you offer them, they will gladly buy it. The result is very simple. Gamers invest money in publishers having no interest in innovation.”
That’s right: it’s your fault, apparently. Cage said gamers “encourage” publishers to “keep making the same game every Christmas, and everybody’s happy”.
Except the Indigo Prophecy, Heavy Rain, Beyond: Two Souls developer, obviously.
“We don’t give people what they expect. We want to give them something they want without knowing they want it”.
Cage and Quantic Dream’s latest, Beyond: Two Souls, will preumsably be ?chock a block with creativity and innovation since it most certainly isn’t a sequel, and is due exclusively on PlayStation 3 sometime in 2013, possibly around May.