Dollar Dash dev discusses multiplayer, art direction and customisation

By Nick Akerman, Thursday, 15 November 2012 17:43 GMT

Andreas Hackel, art director at Candygun, has pulled back the curtain on the studio’s Dollar Dash project. Focusing on multiplayer stealth action, this title will be available next winter for PS3 and Xbox 360 players.

Hackel indicates the team were heavily fixated on Bomberman when coming up with the idea for Dollar Dash. They wanted to create something fast-paced and exciting. What’s more exciting than trying to capture money before it enters the grasp of your peers?

“Late last year, we were gathering ideas and prototypes in preparation of creating our next game,” Hackel wrote on the EU PlayStation Blog.

“There was one idea we really liked: a fast-paced multiplayer sneaking game about a group of safe-breakers that sneak past cameras, laser barriers, and guards to pull off the ultimate heist.”

“In our earliest prototype, the goal of the four players was to pick locks and break walls in order to reach the vault and grab all the money inside before one of the other players could. There was one element in this early prototype that was really fun: You could set up bear traps that would snare other players, slowing them down and causing the guards to catch them.”

Dollar Dash is heavily inspired by Franco-Belgium comics including Lucky Luke, Bobo, and Carl Bark’s Beagle Boys from the Scrooge McDuck universe.

The game will feature several game modes, including ‘Save the Safe’ and ‘Hit ‘n Run’. Weapons and items can be customised for each map, allowing players to specify exactly what they want to play with. Do you just fancy grenades for the next outing? Go for it.

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