Disney has announced it lost $216 million for the fiscal year ending September 29, compared to $308 million year-over-year. The firm reported less loss due to a renewed focus on mobile titles in lieu of console releases. The firm noted most gaming revenue was derived from Gardens of Time, Temple Run: Brave and Where’s My Water. Disney said games created via its new IP, LucasFilms, would be in the social and mobile space, and any console titles released would come from third-parties developing through use of the license. The only console title Disney has in development is Epic Mickey 2, and Epic Mickey: Power of Illusion for handhelds. Thanks, Gamasutra.
If you’re planning to jump into the Dauntless founder’s alpha this weekend now that it’s live, these weapon tutorials will probably come in handy.
Space battles in Star Wars Battlefront 2 look rather cool.
Have a look at the hub town in Monster Hunter World, crafting system, Wildspire Waste map and new monster Kulu-Ya-Ku
Earlier this week, Capcom dropped a new Monster Hunter World trailer providing a look at new monsters and the Wildspire Waste. Let’s pick it apart, shall we?
Disney Interactive saw an increase in revenue of more than 100%, which the company primarily attributed to strong sales of Disney Infinity – the starter set of which sold one million units.
LucasArts wasn’t allowed to make Star Wars games when it opened, nor to spend any of parent Lucasfilm’s money on making games, former staff revealed in a GDC session this week.
Disney-owned LucasFilm has suddenly made a pile of new domain registrations which see to have a Star Wars theme. Although it’s quite possible they’re related to upcoming movies, TV shows and other media, the timing – so close on the heels of a deal with EA – is pretty suspicious. File this under “interesting, if […]