Puppeteer development inspired by classic platformers, will be a rather large game

By Stephany Nunneley, Wednesday, 3 October 2012 17:02 GMT

Puppeteer will be a rather large platformer, according to Sony Japan Studio’s Gavin Moore, who said if players just fly right through it and not search for any secrets, it will last over the 15 hours mark.

Speaking with the PS Blog, Moore said there are plenty of secrets in the game, and he feels the platformer provides players with quote a bit of value for the money being spent.

“If you were to run through it, it’s going to take you 15 hours, plus,” he said. “And that’s charging through it without searching for any of the secret stuff, or finding all the heads [whoch there are alot of]. Pick a three-figured number [on the heads] and go from there.”

Moore said the studio decided to create a platform title, due there not being many big-budget side-scrollers on the market.

“It’s an artform that we’ve kind of lost as game creators,” he said. “I’ve loved them and played them ever since I was a kid. As soon as we made the jump to 3D with PS1, everyone wanted to have characters that ran into the screen. We pushed 2D aside.

“If you love gaming you should be trying to get your hands on everything and trying everything. I know people don’t have a lot of money at the minute, but if it’s your hobby you shouldn’t be blinkered – you should try everything. We’ll have a demo out there so you’ll be able to download that and see if it’s something you’ll enjoy.”

Moore said if he were to describe Puppeteer’s gameplay, it would be a mix between classics Dynamite Headdy from SEGA and Parodius by Konami, both of which inspired the team when developing the title.

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Gavin Moore


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