Wii U doesn’t currently ‘fit’ with Bethesda’s titles, VP of PR and marketing Pete Hines has revealed in a new interview. Hines also explained the dangers of running head-first into a new console cycle without seeing the true form of hardware at launch.
Speaking in the latest issue of MCV – as spotted by Videogamer – Hines stressed caution around Nintendo’s console, and explained that Bethesda’s remit is to support formats that fit its releases, adding, “So far the Wii hasn’t fitted into that. Whether Wii U does down the road is TBD.”
On the pressure from the industry to leap on to new hardware, Hines stated, “I don’t think the current generation of consoles are holding us back. There is still plenty that we are able to do visually, technically and from a story-telling standpoint. And there’s this huge built-in audience now”.
On the subject of developing for new consoles before they launch Hines warned, “The developers are trying to hit a moving technical target, because the platforms are being built. A new console doesn’t just show up a year before launch and is exactly what it will be when it comes out.”
“It moves and iterates along the way,” Hines added, “And introducing something like that to games that are in development is always a bit tricky. And that is obviously an element of risk.”
Hines continued, “The second point is that your install base always starts at zero. Then it comes out and suddenly a certain number of people buy it but it won’t be the same number as the current gen. So you have divided your audience.”
“It’s then a case of: Are we just making it for the next gen? Or next gen and current gen? And how many people from the current gen that I’m targeting have moved over to the next gen? It does complicate things a little bit. Obviously the changes they are going to make technologically, in terms of the things we will be able to do, are exciting. But it comes at a price”, Hines concluded.