Sleeping Dogs bucks the trend by arriving on PC day-and-date with the console release and bringing a full suite of high-end user tools for maximum graphical delight. United Front Games did the work, but thanks publisher Square Enix for greenlighting the extra resources required.
Senior producer Jeff O’Connell told the PA Report that Square Enix was nothing but helpful with regards to the PC version.
“Very early on in development, we wanted to create a PC-specific version. We always had that planned. When the game changed hands from Activision to Square Enix, Square was incredibly supportive of the PC version and actually wanted us to do more with it,” he said.
“It was at that point that we began to focus more resources on the PC version and it became what it is.”
United Front Games actually split off a small group of developers to work exclusively on the PC version’s added features and graphical oomph.
“We had to have dedicated resources internally in terms of engineering, project management, and UI. We had to have dedicated testing, and we had to draw from our console team in particular in the rendering areas and the oversight of all the tech to make sure the PC version was everything it could be,” O’Connell said.
The developer said some markets, such as Germany, are so PC-centric that he believes the decision made good business sense, even beyond the goodwill it brought the team. Square Enix obviously agreed. nice work all round.
Sleeping Dogs is available now on PC, PlayStation 3 and Xbox 360.