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Assassin's Creed 3: 'Making games too long is disastrous' - Ubisoft

Assassin's Creed 3 creative director Alex Hutchison has revealed to VG247 the true scope of the studio's upcoming open world title, and warned of the dangers of making games too long.

Hutchinson explained, "The game is huge, both in physical size, play time and in the amount of new gameplay we packed in. We stripped out a lot of mechanics and systems from previous games but I think we are still pushing the maximum possible scope."

But there is always a danger that too much content will stop many players reaching the end Hutchison warns, "There is only so much you can juggle in your mind simultaneously, and only so much variety you can add before it starts to feel random and not cohesive."

"Also, we have a very high completion rate on the franchise, and if you make it too long you start to lose that, which would be a disaster for a game like ours where we really value the consistency and continuity of the universe."

Hutchison also explained that the game world of Assassin's Creed 3 is 1.5 times the size of Rome in Assassin's Creed Brotherhood.

Stay tuned for our full Assassin's Creed 3 interview next week.

Assassin's Creed 3 hits Europe October 31 on PC, PS3 and Xbox 360.

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Dave Cook avatar

Dave Cook

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Dave worked on VG247 for an extended period manging much of the site's news output. As well as his experience in games media, he writes for comics, and now specializes in books about gaming history.
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