Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Sleeping Dogs' open-world to have “gameplay density," instead of size

United Front has said not to expect Sleeping Dogs to be quite as large as previous titles in the True Crime series - the franchise it was originally developed for.

Speaking with OPM, design director Mike Scupa said the team focused instead on “gameplay density," and an "environment that really catered to the strength of our gameplay”.

"A large portion of our game takes place on foot and our driving is very action based," he said. "We really wanted to focus on a very streamlined and gameplay centric world layout.

"We really tried to pack the island with many different kinds of stuff as possible. I think our size is fairly competitive with other open world titles.”

"Your character is very powerful, an action hero where you can do all these things [so] we didn’t want you to have to go too far to be able to do those things," added senior producer Jeff O’Connell.

In other words, it may not be as large as, ohm say San Andreas as an example, but there will still be plenty to do and see.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

In this article

Sleeping Dogs

PS3, Xbox 360, PC

Related topics
About the Author
Stephany Nunneley-Jackson avatar

Stephany Nunneley-Jackson

News Editor

Stephany is VG247’s News Editor, with 22 years experience (with 15 of them at VG247). With a brain that lacks adhesive ducks, the ill-tempered, chaotic neutral fembot does her best to bring you the most interesting gaming news. She is also unofficially the site’s Lord of the Rings/Elder Scrolls Editor.
Comments