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Deadlight devs wanted a story which didn't hinder the player

Tequila Works has released a second developer video for Deadlight, in which the team describes how it went about creating the story in the zombie, survival puzzler. The team's main goal was to ensure the player would not be hindered by the central character's physical and emotional journey. See how Tequila went about this below. Deadlight releases on August as part of Xbox Live's Summer of Arcade for 1200 MSP.

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Stephany Nunneley-Jackson

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Stephany is VG247’s News Editor, with 22 years experience (with 15 of them at VG247). With a brain that lacks adhesive ducks, the ill-tempered, chaotic neutral fembot does her best to bring you the most interesting gaming news. She is also unofficially the site’s Lord of the Rings/Elder Scrolls Editor.
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