Deadlight devs wanted a story which didn’t hinder the player

By Stephany Nunneley, Friday, 22 June 2012 13:34 GMT

Tequila Works has released a second developer video for Deadlight, in which the team describes how it went about creating the story in the zombie, survival puzzler. The team’s main goal was to ensure the player would not be hindered by the central character’s physical and emotional journey. See how Tequila went about this below. Deadlight releases on August as part of Xbox Live’s Summer of Arcade for 1200 MSP.

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