Keiji Inafune has said in Soul Sacrifice, players can feel good about the outcome of a battle, even if they die in the process.
Speaking with Siliconera, the former Capcom man and CEO of the new studio Comcept, compared dying in the game to saving a loved one.
“In most games you play to benefit yourself,” Inafune said. “In this game, you play for somebody – you can die for someone. There are different emotions players will feel when your hero dies in the battle and everyone else in your party benefited from your death.
“I promise you that even if you die when sacrificing yourself as a last effort it will feel good. If you lose, after making that big decision, it will be disappointing. Let’s say you have a girlfriend and you want to protect her when she’s being attacked. You would go and try to save her. Even if you get killed, if she lives, you fought and died for someone you love.
“It’s a better than watching her die.”
In the game, players will be able to sacrifice their character’s life to cast powerful spells, set themselves on fire, or even rip out their own spine to make Excalibur.
It sound gruesome.
Soul Sacrifice releases on Vita in Japan this year, with a western release date yet to be sorted.