Sony Worldwide Studios boss Shuhei Yoshida has confirmed that Sony is keeping a sharp eye on cloud and streaming games services.
“We’ve been looking at streaming tech,” Yoshida told MCV Pacific, mentioning that the PSP’s Remote Play system is one example of how Sony has explored the tech on a basic level.
“Cloud gaming services allow us to stream games via a server to different devices, but in order for it to become practical, the internet has to be very robust in terms of bandwidth and latency. As with all things infrastructure, it takes time for it to become widely available,” he said of more general streaming technology.
“Some consumers in the US and some parts of Europe have very robust and fast net speeds, so cloud gaming would be practical in those markets, but not when you look at the wider, broader global market.”
“Cloud gaming, because it’s so easy for consumers and is so convenient (ie you don’t have to do any big downloads, installation or setup). When there are faster internet connections, gaming in the cloud as a subscription service could become a reality. We’re looking at what OnLive is doing, and the tech around that, and considering how this can be a part of Playstation.”