Despite showing the world a thing or two about graphical prowess and cinematic gameplay, Quantic Dream boss David Cage says the team weren’t satisfied with Heavy Rain.
“We were pretty much unhappy with everything. We thought we could have done a better job in all areas, and have better rendering, and better visuals, and better gameplay, and better everything,” Cage told Gamasutra in a much-quoted interview.
“This is definitely things we took into account designing the new technology, wanting to work with performance capture. And we wanted a better blend of storytelling and interactivity. We thought that sometimes in Heavy Rain there were moments where the balance wasn’t exactly right. We are working on new ways of merging this in a more natural and fluid way,” he added.
In other ways, of course, Cage has plenty of reason to be happy with the game, noting that it sold well.
“I think it performed better than anyone’s expectations, including ours, to be honest,” he said.