Darksiders II: critical path play to last “25 plus hours”

By Johnny Cullen
23 May 2012 16:00 GMT

Darksiders II will last over 25 hours when playing it on the “critical path,” Vigil creative manager Jeremy Greiner has told VG247.

Speaking at THQ’s pre-E3 showcase in London last week, Grenier couldn’t give a ballpark on how long it would be on an “average” playthrough, but said the amount of content included made it a bigger game than its predecessor.

“Clocktime for an average playthrough is really hard to put a finger on right now since we’re going through finalisation. But I’d say easily the critical path is gonna be 25 plus hours,” he said.

“Just looking as usability right now, that’s easy. But we have a ton of side content. Darksiders II is a much bigger game than Darksiders 1 in a couple of ways.

“The scale is bigger. It’s much more grounded, it’s much more epic, we put a lot in the engine to accomplish that from a visual standpoint. At the same time, it’s a much bigger game content wise. And we’re all working to polish all that up to a AAA quality as we speak.”

Darksiders II was due to release in June, but was pushed into August.

“We asked for more time to polish up the game. I mentioned before that the game is massive. And with that much content, it takes a lot of time to work out all the bugs and kinks.

“But we’re on track to hit all our submission dates and we’re really excited to get this game out to market really soon.”

Darksiders II launches on August 14 in the US and August 17 in the UK for PS3, 360 and PC. A Wii U version will follow afterwards as a launch title for the new hardware.

Get new gameplay footage of it and more of our interview with Grenier here.

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