CCP has released a new developer update on the PS Blog detailing how dynamic battlefields will work in DUST 514. Each planet will be divided into separate districts with its own resources and infrastructure with each area varying from one section to the next with the landscape the only thing remaining static. Various battles and player decisions will be reflected, for example: “previous or existing battles may cause the destruction or creation of new infrastructures by orbital fleet bombardments or new deployments by the theater commander that may alter the shape and look of the battlefield,” said CCP’s community manager CmdrWang. Thus, memorizing the map won’t do you much good. Hit up the link for more.
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