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DmC combat animations are all hand-built

Ninja Theory is using motion capture for cutscenes, but every frame of Dante's arse kicking has been lovingly rendered the old fashioned way for DmC: Devil May Cry.

Studio head Tameem Antoniades mentioned the manual animation in a Capcom blogcast, noting that motion capture wouldn't bring quite as much character to the combat.

Antoniades also reiterated that Capcom is collaborating closely on the game's action, even down to frame-by-frame advice.

DmC will feature the same combo ranking system of its precursors, but explained more clearly to the player, so casual button mashers have a better chance of working up to serious scores with advanced moves like jump-cancelling and parrying.

Dante's angel and demon forms will be changeable in real time, allowing players to string together combos from eahc moveset, and each form will have unique weapons.

DmC: Devil May Cry is expected on PlayStation 3 and Xbox 360 but has not been dated.

Thanks, Siliconera.

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Devil May Cry

PS2, PSP, Nintendo Switch

DmC: Devil May Cry

PS3, Xbox 360, PC

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Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
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