A Machine for Pigs team want it to be “skin-crawlingly, heart-shatteringly, nerve-jarringly terrifying”

By Stephany Nunneley
29 March 2012 18:16 GMT

Dan Pinchbeck, creative director at thechineseroom, has said if Amnesia: A Machine For Pigs can’t “frighten people as much as the original,” then the team has “failed.”

Speaking in an interview with Gamasutra, Pinchbeck said his team and the one at Frictional want the game to be “absolutely skin-crawlingly, heart-shatteringly, and nerve-jarringly terrifying.”

In order to accomplish such a feat, the team is focusing on what made the first Amnesia so memorable and scary for player, and build upon the experience with A Machine for Pigs.

“With this new game, we want to create a world that is so rich and dramatic and beautiful that the player is constantly torn between wanting to go around the corner to see what’s there and not wanting to go around the corner because they’re frightened of what’s there,” he said.

“Everything is geared around that. Just turning people to complete ice and making them have complete meltdowns. With Amnesia, it’s not just about a superficial level of fear, it’s about feeling that something has burrowed into your head and is just scratching its nails at you. But you’re so hooked. Inside, you’re peeling away like bodies from a pile and you just can’t stop yourself.”

Amnesia: The Dark Descent scared the hell out of me, and I am not ashamed to admit it. I sincerely hope this one does the job as well. It’s an exhilarating feeling, and doesn’t happen often enough in gaming, as far as I am concerned.

A Machine for Pigs will release on PC fin the fall before eventually hitting Mac and Linux. An Xbox Live Arcade port was considered, but Fricitional said the team doesn’t have the “time or willpower” for a console project.

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