Dragon’s Dogma’s plot will feature many instances of player choice, according to Capcom scenario writer Haruo Murata.
“ In Dragon’s Dogma, there are several areas to make big and small choices (you may not even realize you made a choice at some points),” Murata wrote on Capcom Unity.
“The player progresses through the story like the movement of a bow. The biggest choice you can make in this game is a very difficult one. The big climax in the latter half of the game pivots on the player’s actions up until that point (how they spent their time, what decisions they made), and forces him or her to think about how to live on.
“When you get there, you don’t just feel the flow of a predetermined story, you savor the idea that someone will experience this decision. ”
Murata also offered this typically obscure comment:
“The game is a ‘me-only experience’. Being someone that is not passive is the largest ‘choice’.”
Dragon’s Dogma is due in May on PlayStation 3 and Xbox 360. It’s a huge party-based action RPG with deep customisation and a neat system of sharing AI companions.