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Player choice to play a central role in Dragon's Dogma

Dragon's Dogma's plot will feature many instances of player choice, according to Capcom scenario writer Haruo Murata.

"
In Dragon’s Dogma, there are several areas to make big and small choices (you may not even realize you made a choice at some points)," Murata wrote on Capcom Unity.

"The player progresses through the story like the movement of a bow. The biggest choice you can make in this game is a very difficult one. The big climax in the latter half of the game pivots on the player’s actions up until that point (how they spent their time, what decisions they made), and forces him or her to think about how to live on.

"When you get there, you don’t just feel the flow of a predetermined story, you savor the idea that someone will experience this decision.
"

Murata also offered this typically obscure comment:

"The game is a 'me-only experience'. Being someone that is not passive is the largest 'choice'."

Right.

Dragon's Dogma is due in May on PlayStation 3 and Xbox 360. It's a huge party-based action RPG with deep customisation and a neat system of sharing AI companions.

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Dragon's Dogma

PS3, Xbox 360

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Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
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