Ubisoft VP of digital publishing, Chris Early, had said the firm’s digital-only offering I Am Alive was one of its “most polarizing” releases ever as review scores for it were all over the place.
Speaking with Eurogamer, Early said part of the disparity in scores can be attributed to critic reaction to the game mechanic as some are open to platforming and puzzling while others are not.
“As you’ve probably seen, our critical reaction has been from very high to very low,” he said. “It’s been one of the most polarizing titles we’ve ever launched. That’s partly in reaction to the game mechanic. Some people love that type of platforming, puzzling game mechanic. And some people particularly don’t.
“For those who love it, it’s an excellent piece of content. It’s well crafted. It’s graphically exquisite. It’s a very gritty feeling, because that’s what you’re up against – you’re up against a guy trying to survive in a post-apocalyptic city and stay alive.”
Early wouldn’t provide any sales figures on the title so far, which only hit XBL earlier this month and won’t land on PSN until April 4, but he did say “it’s done well.”