Bleszinski: Gears of War “always meant to be” more thoughtful

By Brenna Hillier
12 March 2012 22:15 GMT

Epic’s Cliff Bleszinski has said the direction he intended the series to go in and the one many fans like best are quite different.

“If I were to pass Gears off to another studio, and they came back with a pitch of having a double-edged chainsaw, and the characters are more buff, and now you can pull off someone’s head and shit down their neck, and they had a character that makes Cole look tame… I would look at them and say no, you’re going in the exact wrong direction,” Bleszinski told The PA Report.

Apparently the franchise creator has other plans in mind for the testosterone-fuelled romp.

“Gears is always some of that, but I would want to further evolve it in more of a Christopher Nolan way,” he said.

That said, Bleszinski acknowledged that Epic’s treatment of the series messages an aesthetic which runs counter to his ideals – and said that’s something he regrets.

“Gears was always meant to be a lot more Band of Brothers than Predator, and that’s one of the things that, in hindsight, if I could go back and change I would,” he said.

“The characters didn’t need to be huge, although it turned out to be an iconic thing. I never stood in front of the company and said I wanted to see the biggest, most macho motherfuckers you could ever see.”

The designer said “a little bit of heart got lost” in the character design process which brought about Gears of War’s over the top characters and animation.

“And then it became a negative stereotype in this generation. I want to be smarter about that in the future,” he added.

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