“There’s just south of 300 maybe in the Providence studio, which is the core of the [Copernicus] MMO team. I’s set in the same universe [as Amalur], so it will become obvious over the next, I don’t know how many months and years of time. This game exists in the same world. In a small way, if you think of Warcraft: Orcs and Humans, and World of Warcraft, those were tied together because they were in the same IP, but there will be story connectivity between what we’re doing in the games. In the MMO, there will be races that you can play are monsters in the RPG. Things like that. Same locations, there will be cities and places, there will be a familiarity to it that… Nobody else, I think, has gone in with the intent to do that like this.” – 38 Studios head Curt Schilling to VentureBeat regarding the Kingdoms of Amalur-based MMO Copernicus.
If you’re planning to jump into the Dauntless founder’s alpha this weekend now that it’s live, these weapon tutorials will probably come in handy.
Space battles in Star Wars Battlefront 2 look rather cool.
Have a look at the hub town in Monster Hunter World, crafting system, Wildspire Waste map and new monster Kulu-Ya-Ku
Earlier this week, Capcom dropped a new Monster Hunter World trailer providing a look at new monsters and the Wildspire Waste. Let’s pick it apart, shall we?
Big Huge Games
Kingdoms of Amalur: Reckoning developer Big Huge Games had been resurrected by two of its original founders, and is already back at work on what it knows best.
Parties affected by the possibility of an out-of-court settlement of the Rhode Island vs 38 Studios suit seem to be coming around to the idea, which would wrap the whole matter up much more expeditiously than at trial.