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Delivering console-like experience was "main objective" for Rayman Origins Vita, says Ubisoft

Delivering the same experience as console owners was one of the main priorties for the Vita version of Rayman Origins, Ubisoft has told VG247.

The other main objective, according to Ubisoft Casablanca producer Boujemaa El Hiba, was making sure the title would be part of the new handheld's launch line-up.

"For this project, we had two main objectives: make Rayman Origins part of the launch lineup for PS Vita and offer PS Vita players the same game experience that Michel Ancel brought to home consoles," he told us as part of a wide-ranging third-party feature that will accompany a series of articles for the Vita launch in just a few weeks.

"While we are excited that we are able to utilize the touch screen and the Near function, but we really had to keep the core of the controls and game intact.

"We will surely plan to take full advantage of the PS Vita capabilities in our future projects."

Rayman Origins for Vita launches alongside the handheld on February 22.

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