“We felt it deserved to be bigger than the 4.3 inch screen on PSP. It’s almost as if we settled on five inches in order to really maximise the same impact that we felt when we first saw it. There was a great deal of discussion and we even talked about using a 5.5 inch screen, but that had a negative impact on the operability of the device. There is always a battle between engineers and designers and I’m not just talking about PlayStation Vita when I say that. I was pushing through this idea of ‘thinner is better’ but I had to be reminded of things like the feature set, processing power, battery life… the overall package. I actually wanted PS Vita to be entirely made of metal but then it was pointed out that this was impossible due to the internal Wi/Fi, 3G and GPRS antennae.” – Vita designer Tokashi Sogabe on the differing perspectives between designing and engineering the handheld.
Destiny 2: Bungie details all new open-world activities Adventures, World Quests, Lost Sectors, Flashpoints
Bungie has given us our first look at how exploration is going to work in Destiny 2, and this new video uses Nessus to show off the new systems.
One Destiny 2 beta player made it his job to spend as long as possible in the new social space, the Farm.
Lightning has returned, only this time she’s promoting Nissan cars in a Chinese TV ad.