XBLIG policy changes allow for larger, less expensive titles

By Stephany Nunneley, Wednesday, 4 January 2012 22:10 GMT

Microsoft has announced it’s increased the size limit for Indie titles submitted for inclusion on Xbox Live. According to a blog post from the XNA Game Studio team, XBLIG submissions to the App Hub can now be 500MB in size, compared to the previous limit of 150MB. Developers can now also apply a 80 MSP price point to any game under 150MB in size, which is three times the current limit of 50MB. Lastly, studios can now have up to 20 games through the services, where as the limit before was 10 per studio, which was up from the original eight title limit. Thanks, NeoGAF.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.



App Hub


  • CastleMiner Z moves 1.5 million on Xbox Live Indie Games

    DigitalDNA has announced that CastleMiner Z has hit 1.5 million in sales on the Xbox Live Indie Games service, making it “one of the most successful indie titles of all time, let alone on the Xbox.” The figure is up from 1 million reported in September, and the firm said the original CastleMiner is “dangerously […]

  • Grid Space Shooter launches on XBLIG

    Meh Games has launched its twin-stick arena shooter Grid Space Shooter on the Xbox Live Indie Games service. The game offers a large variety of enemies as well as power-up options, reports Indie Games. Grid Space Shooter is going for 80 Microsoft points or can be trialed for free and offers three ships to play […]

XNA Game Studio