Microsoft has announced it’s increased the size limit for Indie titles submitted for inclusion on Xbox Live. According to a blog post from the XNA Game Studio team, XBLIG submissions to the App Hub can now be 500MB in size, compared to the previous limit of 150MB. Developers can now also apply a 80 MSP price point to any game under 150MB in size, which is three times the current limit of 50MB. Lastly, studios can now have up to 20 games through the services, where as the limit before was 10 per studio, which was up from the original eight title limit. Thanks, NeoGAF.
The most recent Steam sale ended just a couple of weeks ago, but another one is starting soon.
PlayerUnknown’s Battlegrounds has a new patch on Xbox One that brings more improvements to performance, and updates the controller bindings.
John Cena may very well be Duke Nukem on the big screen.
It could be a good thing, it could be a bad thing, but Microsoft has now announced that Xbox Live Indie developers will have the ability to – among other things – choose the game’s release date.
DigitalDNA has announced that CastleMiner Z has hit 1.5 million in sales on the Xbox Live Indie Games service, making it “one of the most successful indie titles of all time, let alone on the Xbox.” The figure is up from 1 million reported in September, and the firm said the original CastleMiner is “dangerously […]
Meh Games has launched its twin-stick arena shooter Grid Space Shooter on the Xbox Live Indie Games service. The game offers a large variety of enemies as well as power-up options, reports Indie Games. Grid Space Shooter is going for 80 Microsoft points or can be trialed for free and offers three ships to play […]
XNA Game Studio