“You’re seeing how we’re doing that in The Old Republic. We’re merging story in in a really seamless way. It doesn’t feel tacked on or added, it’s actually there from the ground floor. It’s actually adding to the experience and increasing that emotional engagement, which, you go back to our vision, that’s what it’s all about. Building that emotional engagement.” – BioWare boss Ray Muzyka, speaking to Joystiq on keeping true to its values and roots in the company’s 16 year history.
If you’re planning to jump into the Dauntless founder’s alpha this weekend now that it’s live, these weapon tutorials will probably come in handy.
Space battles in Star Wars Battlefront 2 look rather cool.
Have a look at the hub town in Monster Hunter World, crafting system, Wildspire Waste map and new monster Kulu-Ya-Ku
Earlier this week, Capcom dropped a new Monster Hunter World trailer providing a look at new monsters and the Wildspire Waste. Let’s pick it apart, shall we?
Mass Effect Andromeda had its problems, but Bioware Montreal really deserved another chance to get it right
Mass Effect Andromeda ultimately left me disappointed – but that doesn’t mean I didn’t enjoy it.
The team at BioWare Montreal, the studio behind Mass Effect: Andromeda, has joined Motive Studios.
Obsidian’s Feargus Urquhart and Bioware co-founder Ray Muzyka gave a joint talk during DICE 2013 this week, in which they discussed the future of RPGs. In the space of 20 minutes, the industry vets touched upon how to engage players, game monetization, and other tidbits. You can watch the talk, aptly named “A Conversation About […]
BioWare co-founders Ray Muzyka and Greg Zeschuk have both announced they are leaving BioWare. Neither indicate a return to video games in the forseeable future.