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38 Studios "wouldn't settle" for anything but a full-blown RPG

Kingdoms of Amalur: Reckoning isn't an action game with some cut-and-paste XP features, but a genuine RPG experience built by fans, 38 Studios maintains.

"We have people working on this game that are huge RPG fans - I’m one myself, so we wouldn’t want to make a game that isn’t an awesome RPG and the best in the genre," world designer Collin Campbell told Ausgamers.

"So we wouldn’t settle for anything less, is the really important message in there.

"Also, we’ve worked hard to implement all the crafting systems, the destiny system where you can choose your path. There’s abilities, there’s talent trees and of course there’s RPG combat - but it’s amazing RPG combat.

"It’s marrying a lot of fighting games into an RPG, it’s not an action game that has a few small RPG elements, it’s very much a cohesive experience that way."

Kingdoms of Amalur: reckoning, which is being developed alongside an MMO set in the same universe, is expected on PC, PlayStation 3 and Xbox 360 in February.

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Kingdoms of Amalur: Re-Reckoning

PS4, Xbox One, PC, Nintendo Switch

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
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