Kingdoms of Amalur: Reckoning isn’t an action game with some cut-and-paste XP features, but a genuine RPG experience built by fans, 38 Studios maintains.
“We have people working on this game that are huge RPG fans – I’m one myself, so we wouldn’t want to make a game that isn’t an awesome RPG and the best in the genre,” world designer Collin Campbell told Ausgamers.
“So we wouldn’t settle for anything less, is the really important message in there.
“Also, we’ve worked hard to implement all the crafting systems, the destiny system where you can choose your path. There’s abilities, there’s talent trees and of course there’s RPG combat – but it’s amazing RPG combat.
“It’s marrying a lot of fighting games into an RPG, it’s not an action game that has a few small RPG elements, it’s very much a cohesive experience that way.”
Kingdoms of Amalur: reckoning, which is being developed alongside an MMO set in the same universe, is expected on PC, PlayStation 3 and Xbox 360 in February.