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Mass Effect 3 script leak not the most recent version

The Mass Effect 3 script mined from the the leaked demo build isn't the final version.

"We listen to our fans all of the time. We listen to them on the forums, their feedback from stories. We're reading it all. If we can get ideas out of it that will make the game better, sure. We're not adverse to taking feedback," BioWare co-founder Ray Muzyka told Eurogamer of the leaked demo and script.

That said, the script had already "changed a little bit" from the leaked version even before it was discovered.

"It's been edited. They're always tuning it. They're always making it better," the studio head revealed.

"It was a pre-release demo. The script was certainly not intended to be released in that form and that early. You edit it continually. It's a living process to build a game."

"It's hard to see something like that having a positive benefit, but if it gets more people to check out Mass Effect 3 that would be a positive benefit, and I think they should, because I think it's a great game."

Muzyka asked fans to avoid the spoilers if they can, and not to make judgements based on a text summary.

"It's also a living experience to play through it. You're seeing the graphics, you're seeing the choices, you're seeing the characters. Words alone on a page, they're not delivered in voice over, they're not delivered in the interface, they're not delivered as your character, with your choices up to that point imbuing them with meaning and purpose and identity, the emotion part of it.

"What I would suggest to the fans is, we're going to make sure we deliver an awesome experience as we have in prior Mass Effect games. Don't spoil the story. The fun of the story is uncovering things and exploring and finding new points to adventure in. I hope they don't lose that joy of discovery."

Mass Effect 3 is expected on PC, PlayStation 3 and Xbox 360 in March 2012.

Thanks, Shack.

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Mass Effect 3

PS3, Xbox 360, Nintendo Wii U, PC

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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