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Quick Quotes: Characters being "too tough, and too snarky" can inhibit storytelling, says Lemarchand

"As game creators, we put up too much front in our creations and we don't make ourselves nearly vulnerable enough. I think our audience senses this, and they emotionally withdraw from our games. I'm not calling for us to get soppy and overwrought. We human beings are also fascinated and impressed by nuance and restraint. We have to get in better touch with our emotions and become more adept at portraying them in detail... with restraint, clarity and above all, vulnerability. I think that we owe it to our audience of players to really dig deep, and tell some stories worth playing." - Naughty Dog's Richard Lemarchand at an NYU lecture attended by Gamasutra.

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Stephany Nunneley-Jackson

News Editor

Stephany is VG247’s News Editor, with 22 years experience (with 15 of them at VG247). With a brain that lacks adhesive ducks, the ill-tempered, chaotic neutral fembot does her best to bring you the most interesting gaming news. She is also unofficially the site’s Lord of the Rings/Elder Scrolls Editor.

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