In BioShock: Infinite, the environment is the storyteller, and the characters are the medium through which it is communicated.
“In BioShock 1, I think the biggest character in the world … was the world, the world of Rapture,” Irrational Games boss Ken Levine said in a developer diary.
“In Infinite we’re continuing that tradition as well: that there’s a lot of narrative told in the world, probably on the same scale as with BioShock 1.”
Levine was joined by Troy Baker and Courtnee Draper, voices of Booker and Elizabeth respectively, characters he feels serve as the player’s primary access and connection the the game’s fiction.
“Our challenge is we don’t have a very presentational medium. When you think about storytelling in a lot of games you think about cutting to a cutscene and being locked into place, and that’s not something we really like to do. So we created these two characters,” he explained.
See the full developer diary below, courtesy of Machinima. BioShock Infinite is expected on PC, PlayStation 3 and Xbox 360 in March 2012.