Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

BioShock: Infinite's politics have real world equivalents

BioShock Infinite's politics-heavy plot in firmly rooted in real world cycles, Irrational boss Ken Levine has explained.

While neither faction is even slightly inspired by or similar in behaviour to real world organisations, they do manifest political thought that exists and has existed in the real world, Levine told Complex at New York Comic Con.

"We started the game thinking about the city and the nationalistic, patriotic, religious components of the city. A lot of people said 'oh, you're copying the Tea Party,'" he said.

"And in a way we were copying the Tea Party, in that the Tea Party is another expression of a movement that's happened over and over again in American and European and every kind of history.

"The opposing group, the Vox Populi - the much more leftist, populist group - shortly after we introduced that to the world you see the Occupy Wall Street movement.

"The reason that happens is because these movements happen over and over again. Quite often they happen as reactions to each other."

BioShock: Infinite is due on PC, PlayStation 3 and Xbox 360 in 2012. Catch the full interview below.

This article contained embedded media which can no longer be displayed.

Thanks, games.on.net.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

In this article

BioShock Infinite

PS3, Xbox 360, PC, Mac

Related topics
About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
Comments