Project Zomboid developer The Indie Stone has managed to retrieve some of the data thought lost in a recent burglary, and will issue a partial update.
In an update posted to IndieDB, Will Porter revealed the team were relieved to find an off-site back up was more recent than they had initially feared.
While unable to issue the full update which was due just days after the theft, The Indie Stone plans to push out what new features it has.
“In order to speed up the process of getting the updates out to our community we’ve decided to concentrate on what has been partly retained (namely NPCs and NPC behaviour) for our next release,” he wrote.
“We’re afraid that the save-on-quit function, the ability to move from map to map and the new map itself will have to follow in a subsequent update. We intend to pepper the NPC update with a few fun recipes and new items to compensate or, at least, compensate as much as we can.
“As ever, we don’t want to put a timescale on this – just please rest assured that we will be working with all hands to the proverbial dev-pump.”
While not directly addressing the violent backlash directed at team members following the announcement of the theft, Porter did not that the last few days had exposed them in their “rawest and most human form”.
“As such we’d also like to use this platform to thank members of the community for their patience, and for the messages of goodwill that we’ve received on forums, Facebook and on email. We’ve learned an awful lot during this trauma, and won’t simply be sitting here licking our wounds.
“For the time being, however, we’ll also be nailing a few extra barricades onto the PZ office door.”
Following a break in and the theft of computing equipment, The Indie Stone lost months of work on Project Zomboid, and were resoundingly criticised for failing to secure off-site backups.
Project Zomboid is a procedurally generated RPG survival sim with a number of usual features.