Infinite’s boss battles to have more context and resolution for players

By Stephany Nunneley, Tuesday, 18 October 2011 21:05 GMT

Irrational’s Ken Levine has said the team is handling boss battles in Infinite a bit differently than it did with the original BioShock.

Speaking in an interview with Joystiq, Levine said the team was a bit out of its “wheelhouse” when it came to the Atlas battle in the first game, and it doesn’t plan on making the same decisions this time out.

“I think we need to stay in our wheelhouse,” he said. “We’re not Shadow of the Colossus. Those guys have a genius for that. We don’t have that particular genius.”

Instead, Levine said boss fights will be more akin to the one with Andrew Ryan than Atlas, and without getting specific, Songbird – Infinite’s main boss – was mentioned.

“There are many ways to do it,” he said. “I’m not saying we do it in the same way as Andrew Ryan, but there are more ways than jumping on his head three times like we did with Atlas. I think Andrew Ryan was a boss battle. I think you felt satisfied afterwards in the same way, or emotionally changed as you would, hopefully more, than boss battles.

“I think we need to stay in our wheelhouse, and Andrew Ryan was in our wheelhouse. So, Songbird needs to be resolved, but it needs to be in our wheelhouse.”

BioShock Infinite is due on PC, PS3 and Xbox 360 in 2012.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.