“It’s a possibility we could use Geomod in Saints Row and, yes, we considered it [for SR3]. For Saint’s Row The Third, we decided not to do it, partially due to time reasons but also because you could make a good argument that if you had full-on destruction then it’s not a Saints Row game. A lot of those structures are mission-critical because they take place in the interior, so if you could allow users to decimate the entire world, what would you have left? It’s game-breaking.” – Volition’s Greg Donovan to Xbox World magazine, via CVG.
Crash Bandicoot N Sane Trilogy: pick up the secret, super hard Stormy Ascent level from original game free starting today
An extra level to Crash Bandicoot N Sane Trilogy, and its Stormy Ascent designed by Naughty Dog which was hidden in the original game.
The full reveal trailer for Call of Duty: WW2 – Nazi Zombies has been released.
A trademark for the N64 controller has been filed by Nintendo, and the internet’s wondering if this is a precursor to a N64 Classic release from Nintendo.
Saints Row 4 senior producer Jim Boone has explained to VG247 why it would be literally impossible to create a fully Geo-Mod enabled edition of the sandbox game – complete with all the destruction of the team’s Red Faction series – on current-gen formats.
Volition has that in order for Saints Row: The Third to differentiate itself from other open world games, everything had to be “over the top this time around.”
Johnny Gat isn’t dead. He was only resting.
The self-dubbed Franchise Force are pleased to make your acquaintance.