“We think the best position we can be in with respect to studio structure is fewer is better. The two we just shut in Australia were working on games that aren’t consistent with our strategy anymore – one on a movie tie-in, one on a kids’ game. Our strategy now is bringing fewer, bigger triple-A titles to market: one or two original IPs each year, and sequelling them every two to two-and-a-half years. We’re trying to reduce the cost of bringing high quality games to market. Our studio in Montreal will grow from 150 to 400 employees in the next couple of years. We’re going to be able to make games there for 40 percent less than some of our other studios.” – THQ CFO Paul Pucino speaking at the Citi Global Technology Conference.
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