Driver dev defends Ubisoft’s DRM

By Andrew Groen, Friday, 2 September 2011 15:43 GMT

Ubisoft’s intrusive always-on DRM policy has seriously irked gamers over the past few years, and now a developer on Driver: San Francisco is coming out to defend the unpopular policy.

Speaking to Eurogamer, Martin Edmonson who founded Ubisoft Reflections (the studio behind Driver: San Francisco,) expressed exasperation and even moral superiority in the fight against internet piracy.

“You have to do something,” he said. “It’s just, simply, PC piracy is at the most incredible rates. This game cost a huge amount of money to develop, and it has to be, quite rightly, quite morally correctly, protected. If there was very little trouble with piracy then we wouldn’t need it.”

He also defended Ubisoft’s Uplay Passport which packages each individual game with a unique code for accessing online features. If you rent the game or buy it used, you have to purchase the passport online for $9.99. “If people don’t buy the game when it first comes out and wait and pay for rental or for second-hand usage, then the publisher sees absolutely nothing of that. [The online pass is] just one of those things we have to get used to. It’s going to happen.”

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.



Driver: San Francisco

  • Driver: San Francisco now available digitally for Mac has announced Driver: San Francisco is now available through its web site as a digital download purchase. Developed by Ubisoft Reflections, the Deluxe Edition features four new challenges in single-player and three extra cars for multiplayer: the 1963 Aston Martin D85, the 1972 Lamborghini Miura, and the 1966 Shelby Cobra 427 for $34.95. The […]

  • Ubisoft working on Anno and Driver connection issues after server hosting switch

    Ubisoft has apologized over a server switch which has left some users unable to play According to the company, speaking via Twitter, both titles were “announced as playable” during the migration, and were not on the list of games provided by the company that would be affected last week during the switch. Those who are affected […]