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2K: "F**k it, we're gonna go all out" with The Darkness II

The Darkness II stands out from its precursor in a number of action-packed ways - not to outdo the first title, but inspired by it.

Destructoid asked 2K producer Seth Olshfski if the Digital Extreme's decision to emphasise full-on action and gore was motivated by a desire to stand apart from the first game, developed by Starbreeze.

"It was a little bit more 'f**k it, we're gonna go all out,'" he said.

"If you look at the first game, you gain more and more and more powers, and then when you get to the end of the game there's this cinematic sequence where your demon arms start slashing people to bits and picking people up and throwing them around - absolutely wreaking havoc.

"That was sort of the inspiration for the second game, we were like 'hey, I wanna be able to do that with my own controls. I wanna be able to make the demon arms do those things.'

"And Jackie is so powerful. He's earned that action. It makes a lot of sense for it to be that active because he's learned how to use his powers."

The Darkness II is due on PC, PlayStation 3 and Xbox 360 in early February. See the full interview below.

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The Darkness II

PS3, Xbox 360, PC

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
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