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Sucker Punch: Sony buyout won't have "much of an effect on day-to-day operations"

Sucker Punch co-founder Chris Zimmerman has said that its buyout from Sony won't cause too much interference with the day-to-day happenings at the studio.

Sony announced yesterday that it had acquired the Washington-based studio, becoming the 16th studio in its WorldWide Studios family But despite that, in effect, every as it is will remain the same.

"I don't think it will have much of an effect on our day-to-day operations," Zimmerman told GameSpot.

"Everyone that's been here for the past dozen years is still here; we still have the same goals in mind. We're still working on the same things. So the day-to-day isn't going to change, I think. We're expecting this is going to put us in a position where we can continue to work on innovative genre-defining content.

"That's kind of why we're doing this. And we've been in that position before, and we think we're going to continue to be in that position."

Sucker Punch has been working on the inFamous IP since 2007 at least, although first came to light with Sly Cooper. The next iteration the series, Thieves in Time, isn't being made by the studio, but Zimmerman insists that developer Zanzaru Games will handle it with great care.

"After Sly 3 was done, we started working on InFamous. And it took us a long time because we were part of the process with Sony of looking for studios that might be able to take over the Sly Cooper franchise. And it wasn't until Sony made contact with Sanzaru that we knew that we've found the right fit," he said.

"They were super, super passionate about Sly Cooper. You could tell that they really got it. They knew what made it special and had their own ideas about where it ought to go. And for us that's super exciting. It's really neat to make the video games and know how many millions of people play them and enjoy them."

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