“[Something] we struggled with in the games industry for a long time is building an emotional connection between the person playing and the characters inside the games. With Kinect, [you are] able to talk to characters inside the games, and experience not just voice recognition but them being able to understand the tone of your voice and how you’re saying things, and being able to see your body and incorporating that into relationships. I think with the launch game Kinectimals you’re starting to see a type of human-to-digital character relationship that can be built using Kinect. I think Kinect technology allows us to build stories and storytelling in a way that is more user-driven, that hasn’t been done before.” – Kinect creative director Kudo Tsunoda to Edge (via CVG).
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