Ubisoft’s said that scale in Far Cry 3 will play a big part in the game, featuring ten times as much as the first and second games.
Environments will still be “dense,” according to narrative director Jason Vandenberghe, but the big thing is scale.
“If you look at the vistas and the scale of Far Cry 1 and 2, take that and multiply it by ten,” Vandenberghe told Edge (via Beefjack).
“We want to take that even further. We’re focusing on taking that scale and making it dense, so that around every corner there’s something to find or see.”
He continued: “That’s a key in open-world experiences. We ask ourselves: if there wasn’t anyone to shoot in the game, could it still be fun?”
For the moral choices in the game, don’t expect it to be a good vs evil-type thing, with Vandenberghe saying it wouldn’t be “interesting.”
“I want to present the player with intense situations, and then I don’t even want to watch what you do. That’s not the designer’s business.”
Far Cry 3 releases next year for PS3, 360 and PC.