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Gearbox - Unreal makes Wii U ports "easier"

Gearbox didn't receive its Wii U development kits until a few months before E3, but got Aliens Colonial Marines working pretty quickly thanks to the flexibility of the Unreal Engine.

"We didn't get the hardware for the Wii U until a couple of months ago, and we've been working on it since," producer Brian Burleson told VideoGamer.

"The software, it's pretty easy to work on, so that makes things a lot easier. When you already have something working, especially on the Unreal Engine, it's a pretty basic, straightforward port at that point. Unreal makes it easier to do that, for sure."

Although Burleson wouldn't be drawn on the Wii U's tech specs - Ninty must have a pretty awesome NDA in place this time - he did hint that the new console will be on a level with other versions of the game.

"The goal is always to make it... for all the platforms to be the same. It really sucks to have a game be nerfed on one platform, or missing a feature on one platform. So the goal is always to make we're fully-featured, and that everything is the same experience. [Colonial Marines] runs on the console, and you can do some really cool stuff with it."

Aliens Colonial Marines is due on PC, PlayStation 3, Xbox 360 and Wii U in the northern spring of 2012.

Thanks, Play.

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Aliens: Colonial Marines

PS3, Xbox 360, Nintendo Wii U, PC

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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