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RIFT dev says World of Warcraft "didn't change enough"

RIFT developer William Cook has said World of Warcraft isn't doing enough to maintain its user base.

"It seems like WoW is these days ... not lacklustre ... but it feels like everybody was worried Cataclysm was going to change too much. And the feeling I got was that it didn’t change enough," Cook told VideoGamer.

“... It’s phenomenal, the phasing is great, it’s essentially the same game it was six years ago in a lot of ways. But it’s not different enough and most people I know are sort of fading from it.

"It’s still the raiding game and social game that kept me in it for so long, kept me re-upping, but people seem to be fading from that".

Trion Worlds' David Reid has claimed responsibility for a 600,000 drop in World of Warcraft's player base, as revealed in an Activision Blizzard earnings call, suggesting they form part of an alleged 1 million-strong RIFT community.

Cook isn't so certain.

"A lot of people said no game would kill WoW, WoW would sort of kill itself," he offered.

"And while I know we’d love to take credit for it, and I don't know, I mean it's almost shameful that this giant launch window that we have, nobody is releasing anything. A lot of luck has come our way".

Thanks, gamesradar.

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Rift

PC

World of Warcraft

PC, Mac

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About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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