Crytek says its intentions with Crysis 2 “backfired a little bit”

By Stephany Nunneley, Friday, 24 June 2011 17:12 GMT

Crytek CEO Cevat Yerli has said developing Crysis 2 to be playable on most PC systems ended up “backfiring” on the firm.

According to Yerli, when the first Crysis was released, the game was so high tech, even the minimum requirements for it were not feasible for a lot of PC users at the time. So, the firm decided it would make the sequel more accessible to standard hardware on the market.

Despite these good intentions, the result was met with some criticism from the PC community, mainly because the game utilized DX9 instead of DX10 – which is relatively standard for today’s kits – let alone the option of DX11 for W7 users.

“Crysis 1’s intention was, if I were to play it three years later, it looks great. And it does, actually, it fulfilled that. But it made it difficult for entry-level players,” Yerli told Gamsutra in an interview.

“So with Crysis 2, we took a different direction, and it backfired a little bit.”

To satisfy those with an OS which supports DX11, Crytek is set to release what is essentially an upgrade which utilizes the tech next week.

“This is much more like a gift to the high-end community,” said Yerli. “And I think gamers will appreciate that.

“It lifts up Crysis 2 and gives a sneak peak of how PC gaming will evolve in the future, if you support a high-end preference.”

Crysis 2 version 1.9 will be made available this coming Monday, June 27.

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