Bungie’s Marathon is heading to iPad, and the science-fiction FPS is being ported by indie developer Daniel Blezek using the game’s source code, which was released for free back in 1999.
According to the interview with Blezek posted on Bungie.net, the controls for the 1994 Mac title are getting a bit of a rework, and the developer promised to add adjustable controls in the future.
“The original Marathon didn’t have an aiming reticule, and by default the iOS version sticks to that, but it can be enabled in the options,” Blezek said. “There is also an option to tap-to-shoot, but two finger tap for secondary fire didn’t make it into the final build.
“Sorry to the lefties out there, a future release will have adjustable controls.”
Blezek’s said the game will run at 30 frames per second, and getting the code to work with iOS involved quite a bit of labor as well.
“Digging into this code base to make the port happen and follow the iOS conventions was a huge effort,” said Blezek. “On top of that, the code depended on a wide range of libraries that also needed to be ported to the iOS. It was months before the code even built without errors.”
So far there isn’t a date or a price, but Bungie has promised to keep folks updated on the game’s progress.