Rumor: New Rainbow Six game could include morality choices

By Stephany Nunneley, Thursday, 23 June 2011 21:16 GMT

A report over on Kotaku states the next Rainbow Six game may provide players with morality choices in the next yet-to-be-titled iteration in the series.

According to the report, it will contain a more story-driven experience than previous entries in the series, and focuses on a terrorist organization operating within the United States. The cell is run by citizens fed up with a corrupt Wall Street and government, so the malcontents decide to take out their frustrations on New York City.

How the morality system will come into play, is through decisions made by the player as they progress through the game. Since the decision they make affect the path taken through the game, it will take more than one play-through to experience all the levels. The developers are still debating whether the morality system will be included in the game or not.

A demo shown to Kotaku, depicted a stranger who wad kidnapped and bomb-strapped by the US terrorist group. The player steps into the role of this stranger, and must hold down the trigger button to keep from being blown to bits.

Another part of the demo showed the player controlling the Rainbow Six team, which was trying to stop the terrorist cell from detonating a bridge leading into the city. The bomb, is of course, still strapped to the stranger at this point.

Rainbow Six must decide whether to take out the stranger and save the lives the city’s citizens on the bridge or risk it all. One of the choice options shown was the player grabbing the stranger and throwing him off the bridge. He blows up in the process, and you see flashbacks of his life as it happens.

It was reported also, that augmented-reality will allow players to located team members as well as target body parts on enemies, which will give you the option of killing them or just knocking them out cold.

This is the second report regarding Rainbow Six from Kotaku.

Read the full thing through the link.

Thanks, Gematsu.

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