So it turns out that Asura’s Wrath boss bigger than the whole planet is one of the weaker ones.
“The boss fights aren’t all going to be on this scale… well, the scale may be grander but that’s not to say the bosses have to be bigger, if that makes sense; some will be quicker or simply better fighters.”
Shimoda added that the team is trying to use bosses as dramatic story material, rather than just obligatory level conclusions.
Without much to go on besides trailers and screens, there has been speculation that Asura’s Wrath is an Asian version of God of War – but Shimoda is quick to deny a directanalogy.
“I’m honored for Asura’s Wrath to be mentioned in the same breath as God of War – I have played it and it’s an incredible game,” he said.
“Superficially, there are some resemblances but we’re hoping that, as you see more of Asura’s Wrath, you’re going feel that it’s something completely different; that it doesn’t really compare with anything else in action gaming.”
Asura’s Wrath is due on PlayStation 3 and Xbox 360 some time in 2012.