Duke Nukem Forever’s multiplayer is aimed at those out for a good time, not a leaderboard ranking, according to Randy Pitchford.
“I think there are some people who play Call of Duty and Halo very competitively, but I think most players play to have a good time,” the Gerabox CEO told GameShark. “They’re more casual about it.
“Those are great games for finding players and testing skills and having fun in the competition. Duke Nukem’s multiplayer game is very specifically designed for the audience that prioritizes entertainment and fun in their multiplayer games over all else.”
Pitchford said the team deliberately focussed on on fun rather than tournament-ready balancing.
“Because [fun] was the goal, the priority of attention can be dedicated towards the rare and unique weapons and the support of so many different strategies rather than effort towards really competition oriented features that more than 90% of the players never notice or really need to worry about,” he said.
Duke Nukem Forever releases for PC, PlayStation 3 and Xbox 360 on June 10, except in the US, where it drops on June 14.