Crytek’s graphics engineer, Tiago Sousa, has said the firm would like to see at the very least 8Mb of RAM in next-gen consoles, because as it stands now: low console memory is a “crippling factor” from a “visual perspective.”
Speaking in a Making of Crysis 2 feature with Digital Foundry, Sousa said PS3 and Xbox 360’s 512Mb of DDR3 RAM with 256Mb alloted to memory is “way too low.”
“My finger-pointing at Microsoft/Sony would really be on the memory side,” he said when describing what he liked and disliked about current console hardware.
“It’s way too low, and the biggest crippling factor from a visual perspective. I would really like to see next-gen console platforms with a minimum of 8GB. My highest praise goes to the amazing work they did for their performance profilers, with Xbox 360 PIX and PS3’s GPAD. The PC industry has a lot to learn from such tools. I think it’s great to see NVIDIA’s NSight trying to raise the bar once again on this area.
“Both platforms also benefit greatly from their vast documentation and support.”
Sousa said Crytek was able to make Crysis 2 work due to both Sony and Microsoft having a range of tools at developer disposal which allows teams to extracting as “much performance as possible from the fixed architecture,” and allowing developers to optimize their code.