Chris Zimmerman of Sucker Punch has said of InFamous 2’s level creation tools that players didn’t ask for, but expect, social experiences in gaming.
“Since it’s such a different kind of idea, this isn’t something where people have seen it in other games and they’re like, ‘Oh, I wish we had this in Infamous,'” the development director told IGN.
“It’s something really new and as a result it’s not what people ask for”.
Zimmerman said Sucker Punch was encouraged by LittleBigPlanet’s success, and that Media Molecule identified a desire for creating and sharing among gamers which inFamous 2 aims to satisfy.
InFamous 2’s level creation and sharing is a kind of social interaction, and Zimmermen is adamant that a growing trend for community-centric games is worth watching.
“I don’t think it’s right for all games, but it’s what people are used to these days,” he said.
“That’s the thing that’s changed in the last five years is expecting this online social experience to be part of your life. … It would be surprising if people didn’t want that in their games as well.
“Things like Facebook and Twitter, those experiences are all about sharing. … If people expect that out of their experience, they’re going to expect it out of their games as well. I think it’s going to be surfacing differently in different kinds of games.”
Sucker Punch is currently recruiting beta testers for InFamous 2, which is due to launch in June this year, exclusively for PlayStation 3.