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"We want to show that Heavy Rain was not a coincidence or a lucky shot," says Cage

Winning BAFTAs last night for Story, Technical Innovation, and Music, Heavy Rain developer Quantic Dream was rather pleased, and none more so than David Cage.

Speaking with Spong last night following the wins, Cage has this to say about the firm's foothold in interactive storytelling: "We created the genre. We own the genre, and we want to show that Heavy Rain was not a coincidence or a lucky shot - that it was really something that makes sense and that we can build on."

However, Cage is still intent on not making a sequel to Heavy Rain, despite its many accolades.

"I made that very clear before knowing whether the game would be a success or a failure, because I want to show that it’s really a genre," he said. "Which means that you can use a similar drama to tell any type of story in any genre and in any style.

"So, we are going to explore different directions. Still very dark, still for adults, but completely different from Heavy Rain. We want to satisfy our fans, but we want to surprise them too. That’s our challenge."

During his talk earlier this month at GDC, Cage reiterated that the two projects Quantic is working on are “very different” animals.

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Heavy Rain

PS4, PS3, PC

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Stephany Nunneley-Jackson

News Editor

Stephany is VG247’s News Editor, with 22 years experience (with 15 of them at VG247). With a brain that lacks adhesive ducks, the ill-tempered, chaotic neutral fembot does her best to bring you the most interesting gaming news. She is also unofficially the site’s Lord of the Rings/Elder Scrolls Editor.

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