Crysis 2 executive producer Nathan Camarillo has told the US PS Blog that if you stick the Xbox 360 and PS3 versions of the game side-by-side, there won’t be any “meaningful difference,” between the two.
Responding to a question regarding IGN’s claim that the game didn’t look good on PS3, Camarillo said he “didn’t see any difference at all,” between it and the 360 version.
“It’s the core of CryEngine 3 that’s able to scale appropriately and we can adjust per platform exactly what we wanna get out of it,” he explained. “We want the exact same gameplay experience, the same fun, the same intensity, all the same visual information that you need to understand and play the game appropriately. It’s just a lot of under the hood magic.”
Camarillo then went on to discuss the game’s 3D aspect on PS3.
“In Cry Engine 3 we have a really tricky implementation of 3D – we’re able to generate the 2nd image with little to no impact,” he said. “We don’t lose visual quality, we don’t lose resolution. You get the same experience as you get in the 2D game, except it’s in 3D, which is better. It’s more immersive, it feels better.
“The 2nd part of our implementation is: we don’t throw things out of the screen at you. We start at the TV screen and then push in. This avoids eyestrain and eye fatigue, because we want you to play this for hours and hours. If you’re playing single player it’s easily 10-12 hours for a good gamer to get through the game.”
The producer also said when playing the multiplayer demo, not to just “stick on the ground,” but “find a ladder, go find some stairs,” or jump to reach higher levels.
“You gotta break the habit of being ground-constrained like in other games,” he said. “If it’s one story high, you can jump there. If it’s a story and half, you can jump and pull yourself up. So it really changes the speed and pace of multiplayer.”
Get the demo now via PSN. The game is out next week on PC, Ps3, and Xbox 360.