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Metroid 1.5 design documents are hopelessly lovely

If you enjoy turning over the bones of the beautiful dead while sobbing piteously, check out these design documents for a rejected "Metroid 1.5" proposal from Retro Studios.


A vast posting on Neogaf revealed the documents, apparently snaffled from the website of Retro level designer Tony C. Giovanni.

As well as a stockpile of breathtaking concept sketches, the documents mention an intriguing multiplayer mode, allowing a second player to control a "mecha" or "shadow" Samus.

Apparently focussed on puzzle solving and ball-mode navigation, the game would be set on a ship the same size as Metroid Prime's ruins and mines put together.

The plot concerns a rogue navigational AI, so intent on foiling Samus's attempts to escape that it disrupts gravity, time and causes further "environmental weirdness".

The information is mirrored on the Metroid Wikia, along with various explanations of how the lost title would have fit into the series' canon; it's well worth a weep over if you're a fan.

Thanks, Cub3d.

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
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